The 3-D graphics is always something that appeals to me only in part. While recognizing its great potential, the technology that supports it (and especially one that supports animations) is still developing, and the little realism that follows is almost annoying.
Omini that appear in 3-d cartoon cels in trying to imitate humans or vice versa does not attract me that much. This is what I do not like.
Although in recent years we have seen significant progress, I still feel vaguely uncomfortable with this kind of animation.
different story when it comes to pure graphics.
Tim Borgmann is a practical example of what I in 3-D Paice: forms and effects render realistic about halfway between the organic and the artificial lights and a good selection of visual and a precisely contrary to the three-dimensional graphics make this artist something precious.
much at ease even with photoshop, Borgmann is in the fluidity of his works a strong thread, and the contrast makes inorganic-organic production and catchy at the same time today. Forms on his safe journey gradient backgrounds and hold with the hardness test of realism, emphasizing the importance of technical implementation. Bravo tim, something that a good start on Monday.